Loading

Make a Morph Workshop, UK

Available language: en fr

Structure

Age: 6-11
Sessions: 1
Session's duration: 2h

Description

The iconic animated clay character Morph made his TV debut in 1977 and entertained an entire generation with his slapstick antics. Almost 40 years on, he is back with 15 brand new adventures, recently premiered on YouTube. Morph’s early prototypes ‘The Gleebies’ were created by Aardman for Deaf children. He is a very simple-shaped character, that can make everyone laugh and be easily reproduced by all. Go on, create your own Morph adventures with this little plasticine man! As part of Slapstick Festival, kids and their families were invited to watch classic Morph moments both old and new on the big screen and to make their very own Morph model with expert model maker and animator Jim Parkyn from the Aardman studios. They also got to create their own Morph Stories with some storyboarding tips from Morph creator Peter Lord and access to a free downloadable app Animate It! We also presented a special family event with Morph’s creator Peter Lord selecting classic and new Morph clips and, exclusively, the final episode in the latest Morph series (see picture above © Adam Johnson / Slapstick Festival 2015.) Activity Context from Aardman model maker / animator Jim Parkyn: “Morph is beautifully simple. It’s a table top and some accessories and a box and a lump of clay; 5 and a half ounces of clay (0.16 kilograms) I think you can learn a lot from paring things down back to the raw ingredients.”

FILM EDUCATION FRAMEWORK FOR EUROPE

The Framework sets out a series of outcomes to which any film literacy programme or project, be it in the formal education or informal education sector, could realistically aspire. It is not expected that any one project could deliver all of the outcomes in the Framework, but rather it is hoped that by placing the critical, creative and cultural dimensions alongside each other that it will be possible for project developers to explore issues and outcomes beyond their own current practice.

View Framework
Film Education Framework for Europe
AIM
To inspire and equip perople across Europe to be able to access, enjoy, understand, create, explore, and share film in all its forms throughout their lives
Film Sensibility
Key Dimensioms of Film Education
Creative Processes | Practices | Participation
Critical Processes | Practices | Participation
Cultural Processes | Practices | Participation
Areas of Learning
Specificities of Film
Social, personal and collaborative processes
Critical personal response
Wider film engagment
Historic and Institutional context
Reflective learning
Learning Outcomes
Critical thinkers
Adventurous Creators
Expressive individuals
Sensitive contributors
Reflective practitioners
Active collaboration
Confident Explorers
Informed participants
Discerning audiences
Enthusiastic advocates
Independent learners
Engaged citizens
Experiences
Engage with film in all its form
Experience film in the cinema
Discover film from the past
Experience the art of film
Experience creative opportunities in film making
Reflect on national and world cultures
Identify, question and reflect on ideas and values
Disposition for Lifelong Learning
Curiosity
Empaty
Aspiration
Tolerance
Enjoyment
Connecting to Life and Work
Personal Development
Civic Responsibility
Employability